Business Innovation - 1BNV10 & 2BNV20

In Business Innovation, students develop the knowledge, skills, and understandings to engage in business contexts in the modern world. In a time when design-led companies outperform other companies, students are immersed in the process of finding and solving customer problems or needs through design thinking and using assumption-based planning tools. The customer is at the centre of the innovation process and the generation of viable business products, services, and processes. Integral to learning through finding and solving complex, dynamic, real-world problems is the opportunity for students to work collaboratively. Working together, students are encouraged to build up ideas. Students consider how digital and emerging technologies may present opportunities to enhance business models and analyse the responsibilities and impacts of proposed business models on global and local communities.

Year 11 Topics      Year 12 Topics              
  • Start-up Business
  • Existing Business
  • Financial awareness and decision making
  • Nature and structure of business
  • Key business functions
  • Forms of ownership and legal responsibilities
  • Designing Business
  • Sustaining business
  • Transforming business Innovation 
  • Decision-making and project management
  • Financial Literacy and information management
  • Global, local and digital perspectives

Stage 2 Assessment (Stage 1 Assessment mirrors the requirements of Stage 2)

School-based Assessment                                         Weighting                                 
Business Skills 40%
Business Model 30%
External Assessment  
Business Plan and Pitch 30%

Design, Technology & Engineering

In Design, Technology, and Engineering, students use the design and realisation process to engineer solutions for the development of products or systems. Design, Technology, and Engineering has four contexts: digital communication solutions, industry and entrepreneurial solutions, material solutions, and robotic and electronic systems.

Options in this subject:

  • Design, Technology, and Engineering — Digital Communication Solutions (1DCS10 & 2DCS20)
  • Design, Technology, and Engineering — Industry and Entrepreneurial Solutions (1IES10 & 2IES20)
  • Design, Technology, and Engineering — Material Solutions (1MRS10 & 2MRS20)
  • Design, Technology, and Engineering — Robotic and Electronic Systems (1RES10 & 2RE20)

Design, Technology and Engineering provides a flexible framework that encourages students to be creative, innovative, and enterprising in their chosen context. They apply critical thinking and problem-solving skills and incorporate technologies to address design problems and challenges. This subject incorporates the transfer of interdisciplinary skills and knowledge and promotes individualised and inquiry-based learning. Design, Technology, and Engineering provides opportunities for students to apply engineering processes and use new and evolving technologies.

Stage 1 Topics Stage 2 Topics

The Design Realisation Process to design a major product:   

  • Investigation and Analysis
  • Design Development and Planning
  • Solution Realisation
  • Evaluation

The Design Realisation Process to design a major product:

  • Investigation and Analysis
  • Design Development and Planning
  • Solution Realisation
  • Evaluation

Year 12 Assessment (Stage 1 Assessment mirrors those of Stage 2)

School-based Assessment                                           Weighting                            
Specialised Skills Task 20%
Design Process Solution 50%
External Assessment  
Resource Study 30%

Workplace Practices (CAP only) - 1WPS20 & 2WPC20

Workplace Practices is a subject offered only to students in the Career Acceleration Programme (CAP).

Students develop knowledge, skills and understanding of the nature, type and structure of the workplace. They learn about the value of unpaid work to society, future trends in the world of work, workers’ rights and responsibilities and career planning. Students can undertake learning in the workplace and develop and reflect on their capabilities, interests and aspirations, The subject may include the undertaking of vocational education and training (VET) as provided under the Australian Qualifications Framework (AQF). ‘Work’ is considered in its broadest sense, and is defined as all fields of paid and unpaid activity.

Stage 1 Topics                        Stage 2 Topics            

Industry & Work Knowledge

  • Future trends in the world of work
  • The value of unpaid work to society  
  • Workers’ rights and responsibilities
  • Career planning

Industry & Work Knowledge

  • Work in Australian Society
  • The Changing Nature of Work
  • Industrial Relations
  • Finding Employment
Vocational Learning or Vocational Education and Training   Vocational Learning
  Vocational Education and Training (VET) 

Stage 2 Assessment (Stage 1 Assessment mirrors the requirements for Stage 2)

School-based Assessment                       Weighting                      
Folio 25%
Performance 25%
Reflection 20%
External Assessment  
Investigation 30%

Communication Products

Students transform a vast array of raw materials and ideas using state-of-the-art computer software, machines and tools through woodwork, metalwork and electronics. 

Their skills are greatly expanded in the areas of; materials awareness, problem solving and tool use. Through practical activities students develop problem solving techniques, teamwork and co-operative skills.

Facilities are modern and inviting, and these subjects are greatly sought after by students in the elective program.