Business & Enterprise - 1BUE & 2BUE

In Business and Enterprise students learn about the successful management of business and enterprise in personal, business and social contexts on a local, national and global scale. They gain knowledge and understanding of business operations, develop financial and technological skills, participate in planning, developing and controlling business activities and evaluate decisions on business practices. Students assess the impact and effects of business, enterprise, and technology on the economy, environment and the well-being and lifestyle of individuals and communities.

Students undertake a core topic and two option topics:

Core - The Business Environment


  • People, Business and Work
  • Business and the Global Environment
  • Business and Finance
  • Business, Law and Government
  • Business and Technology
  • Business and Marketing
  • Business Research Task/Practical Application

Business Innovation

Design and Technology - 1SSA & 2SSA

In Design and Technology - Systems and Control Products I (2SSA10 or 2SSA20), students develop the ability to initiate, create and develop products in response to a design brief. They learn to use tools, materials and systems safely and competently to complete a product. Students analyse the impacts of technology, including consequences for individuals, society and the environment. They use electrical, electronic, mechanical, pneumatic, and hydraulic devices, and interface components including programmable control devices.

The design process is essential to the subject. Designing in technology is purposeful, systematic, creative, and cyclic, with many possible solutions. A four-part designing model - investigating, planning, producing, and evaluating - is used.

Systems and Control Products
This focus area involves the use of devices such as electrical, electronic, mechanical, pneumatic, hydraulic, and interface components, including programmable control devices, to design and make systems and control products. Students produce outcomes that demonstrate the knowledge and skills associated with using control systems, processes, and materials such as electronic components, chips, circuitry, robotic components, gears, levers, and fluids.

Examples of contexts for systems and control products include:

  • computer systems
  • electrical systems
  • electronic systems
  • energy
  • mechanical systems
  • mechatronics
  • pneumatic, hydraulic, or fluidic systems

Workplace Practices (CAP only) - 2WPC

Workplace Practices is a subject offered only to students in the Workready Program.

Students develop knowledge, skills and understanding of the nature, type and structure of the workplace. They learn about the value of unpaid work to society, future trends in the world of work, workers’ rights and responsibilities and career planning. Students can undertake learning in the workplace and develop and reflect on their capabilities, interests and aspirations, The subject may include the undertaking of vocational education and training (VET) as provided under the Australian Qualifications Framework (AQF).

There are three areas of study:

- Industry and Work Knowledge

  • Work in Australian Society
  • The Changing Nature of Work
  • Industrial Relations
  • Finding Employment
  • Negotiated Topics

- Vocational Learning


Communication Products

Students transform a vast array of raw materials and ideas using state-of-the-art computer software, machines and tools through woodwork, metalwork and electronics. 

Their skills are greatly expanded in the areas of; materials awareness, problem solving and tool use. Through practical activities students develop problem solving techniques, teamwork and co-operative skills.

Facilities are modern and inviting, and these subjects are greatly sought after by students in the elective program.